My name is Ysharros and I’m an altoholic– err, altophile. Just in case you’re new to this column.
This week, I’m going to take a quick(ish) look at the alts I’ve got on Averheim and their progress through Tier 1, since I spent much of the past week playing one or the other of them up to R10 or so. See, now I can add journalistic obligation to my reasons for altoholic enablement! Grab a drink, sit back, and get comfy, for while I’ll try to keep each mini-review short and sweet…I do have a lot of alts.
This is not a career guide, as there are plenty of good, in-depth ones already out there, including right here at Hammer of WAR. It’s more like a travel journal: what I’ve played through Tier 1, how much I liked it, what I didn’t like. It probably won’t help serial monophiles figure out what to play next, but it may well be of use to the hesitant or choice-paralysed altophile.
Ysharros, R21/RR16 Shadow Warrior
Shadow Warriors can be a challenge to play, certainly to play well. In the first dozen or so levels, you’ll have to learn to stance-dance: shadow warriors get their three stances within the first 6 levels, and each stance has its own specific abilities (many of which are shared across 2 stances) and benefits. Scout stance is the classic “plink from a distance” stance and gives ballistic & initiative bonuses; assault stance favours limited but mobile shooting and hand-to-hand attacks and gives strength and weapon skill bonuses; and Skirmish stance is a mobile, shoot and scoot type stance with toughness and crit chance bonuses.
Knowing which stance to use when, and being able to switch between them at the right time, can be a challenge, especially in RvR. Hotbar organisation can also be a real pain in the backside to begin with, since many abilities can be used in more than one stance, or across all stances; making sure all relevant abilities are present in each of the bars used by a given stance isn’t always easy, but it’s essential.
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