2 Comments

Topknot said,
November 4th, 2008 @5:40 am  

“It’s important to consider that many of the bloggers your reading have been following the game for, in some cases, years and throughout that time have found themselves daydreaming of how neat features will be and how they will bring back their passion for the genre. WAR is not the first MMO most WAR bloggers have played; yet, they want back that feeling of awe that came with their first.”

This is partly the reason for the Doom and Gloom imo.

As you say, people want that feeling of awe that came with their first MMO.. which will never happen. A large percentage of people are probably burnt out on the MMO genre rather than any particular game if you ask me.

Lets face it, MMO gameplay changes very little from game to game. Doesnt matter if its PvP/PvE, based in space/past/future, has humans/robots/jedi/orcs in it.. when you get down to it you kill things and it eventually raises your level and perhaps improves your gear in some way.

This gameplay is never going to be any different, no matter what the ‘next big thing’ is and after the initial hype wears off and the game reaches its one month mark, people will leave in droves because at its core the gameplay is the same as any other MMO just in a different packaging.

Ysharros said,
November 4th, 2008 @9:33 am  

Topknot pretty much said what I would have. The “next big thing” won’t be the next YAFMMORPG, as Syp rather accurately calls them. Regardless of genre, the genuine evolution of MMOs will involve breaking out of the quest/kill-loot-level paradigm, or at least its current implementation. (I suspect kill-loot-level is, to some extent at least, archetypal in ALL games… including Monopoly. Maybe even Scrabble.)

I’m looking forward to user-generated content and real sand-boxy, permanent affect (as in, how my char affects it) worlds. Not being at all programmatically inclined, I have no idea how likely either of those things are to come to pass; or rather, in what timeframe.

Meantime, I’m enjoying WAR for what it is. It’s not just games letting us down, it’s us not bothering to examine what we actually expect from these games, and whether said expectations are remotely realistic.

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